Killing floor 1 vs 2 comparison12/30/2023 These are zeds controlled by enemy players and they may have extra abilities not seen in normal gameplay (such as the Siren's ability to hold a player in place with a focused scream). The only difference is you'll notice pale zeds among the enemy waves. Survival VS matches always use the Short Game Length (ie. When playing as the mercenaries, the game works like a regular Survival Mode game. Then the scores are compared to determine the winner. In the first round, one team plays the mercenaries while the other plays the zeds, and in the next round they switch. In this modes, two teams of up to six players each compete in two around. It is the first official PVP game mode in the Killing Floor series. I am able to complete a tree and prestige and that really does make me enjoy the game more.Survival VS is a mode exclusive to Killing Floor 2 that was added as part of the Revenge of the Zeds update. I do however prefer KF2, it may lack content in some areas but the level system re-work did get me to enjoy the game more. KF1 did also have a much larger map selection, KF2 is slowly catching up but with maps seem to only come each holiday. With KF2 there may be less characters but at least all weapon updates (Minus late 2019) were free (with the exception of the 4 packs that came out having weapons in them) KF1 did seem to have more interesting characters such as the queen's guard and so on. The game has so much DLC, about 50% of the weapons, most likely more are behind a pay wall. A vast majority of the votes came as DLC. When the boss came you just stepped over them and stood behind them and waited, the boss would be killed instantly.Īlthough the KF1 had community polls. When the boss wave came all you would do was give your friend who was the demo all the cash and he would rapidly buy explosives and place them in a pile next to the trader/outside it. In the KF1 you could easily kill a boss just with C4/explosives. The bosses in KF1 compared to 2 were different, mainly that 2 has more bosses to face but also their behaviour. Although the level system of KF2 is larger than KF1 with only 6 character levels. Unlike KF2 where some classes are just awful and make no sense to play. Obviously some classes were better than others. KF1 was good, it did rely on good class choices by the team to survive the waves. Obviously KF2 is a latest, more high quality product and there is little reason to go back to KF (unless nostalgia), because it's kind of an old game which didn't age well.īUT, if there only could exist a Killing Floor game with a technical aspect as good as KF2, but which stayed true to KF1 original routes (without all the corporative, consumer oriented ♥♥♥♥♥♥♥♥ and drastic atmosphere changes), I'd gladly drop KF2 and never went back to it. IMO KF is at it's best with modern day technology, but slightly more advanced tech for "Horzine". I'm also a bit conflicted with their decision to stray into sci-fi territory that far. It would be acceptable somehere else, if done right, but not here. I really don't feel all of this belongs to Killing Floor universe. "Give me your money" lootbox system in the best traditions of gambling establishment, which is not even that rewarding, because 90% of the cosmetics look like they made for four years olds. At this point KF1 is slightly closer to me.īut there are things KF2 took a turn in a really wrong direction with - microtransactions, lootboxes and cosmetics. Though, i'd like "action" to complement the "horror", not to replace it. Both games are selling their own atmosphere well enough. New atmosphere is not necessarily worse, it's just different. When it comes to atmosphere and overall tone of the game - KF1 feels like an old horror movie and KF2 feels like a modern action movie. KF2 is a direct upgrade to animations, graphics, gunplay and pretty much every other technical aspect.
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